Consumer’s Win in a Battle for the Soul of Dragon Age 4

In a new report by Bloomberg, it has been revealed that Dragon Age 4’s development has recently shifted from a multiplayer online “games-as-a-service” model to a more traditional single-player focus. This news follows the announcement that the Anthem sequel/reboot has been cancelled while another recent EA release, Star Wars Jedi: Fallen Order, preformed well both commercially and critically.

EA, one of the most disliked companies in the industry by fans, has been creating games heavily focused on microtransactions, season passes, and “live-game” hooks to attempt to maximize the money they can make on each release. The fan response hasn’t been positive, with some of the backlash reaching national news coverage levels. Thankfully, it seems like consumers have voted with their dollars to show that not every game has to swing for the proverbial capital gains fences.

Here’s to hoping the game that comes out of this is actually good though…

A short fat guy who likes the games, movies, books, and musics.
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